Webb22 okt. 2024 · For twin-link weapons specifically, these are now as turrets, specifically remote ones, and will be discussed in that article. There are a fair amount of ships with these sort of items attached so we encourage you not worry if you see their “weapon” count drop down, as they more than likely now have an extra turret to account for this. WebbMFD Weapons. Choice is 0 or 1. Click on number to change groups. 0 is main 1 is secondary. Agatsu74 • 3 yr. ago. That alone tells you the UI was done by coders, which is the case for a LOT of the mechanics, which is why the user experience is often lackluster. Freelancer has bespoke weapons and is a very early design.
PTU issue: Half the guns on my Scorpius don
Webb11 mars 2015 · Weapons wont fire, Super Hornet. So im not sure if this is a new fun feature, but none of my weapons fire except for my missles. I'm using a pair of mantis … WebbAs for the damage - Many people here say this was a bug, but really I'm not 100% sure. The stock weapons of the Aurora MR do 373 dps (damage per second) If you look at shields and how fast they regenerate you get an idea how you will need to take down a ship if every shot hits! Aurora: 2x1652 shield capacity and regenerates 2x41 points per ... the snoogle pillow
Star Citizen - Weapon Fire Groups - Flight Manual - YouTube
WebbThe game should reward players lining up shots and not holding the trigger. If the game isn't doing that, making the firing artifically bad isn't a good fix. It also doesn't work at all with mixed loadouts, which CIG apparently wants us to use. Having a repeater and canon on the same group basically screws up both. Stringjam7 Webb22 okt. 2024 · Simply put, by the time we had two weapons on a mount this was often significantly larger than the base weapon that could go on that mount and caused visual … WebbWeapon & Fire Groups Weapon Groups can be changed so that you can fire selected weapon systems at the touch of a button. While in your ship press F2 this will bring up … the snook